AERA    JULY 2026


Aera is an intentional dating app that encourages meaningful connections through values, life goals, and alignment measurements. As one of two product designers, I worked across product and branding, designing features that promote engagement beyond swiping, including chapter-based profiles, Key 3, chat Reveals, and progressive information unlocking.
Blooming Orchidaceaes    JAN 2025


The Smithsonian Gardens Orchid Collection contains over 3,000 records, but like many institutional datasets, its existing interface prioritizes taxonomic search over public exploration—making it difficult for non-experts to browse, learn, or form meaningful connections. This project reimagines how institutional data can be experienced by the public. Starting from the perspective of a curious, non-expert visitor, I transformed fragmented Open Access records into an exploratory generous interface that invites discovery, learning, and wonder.
Parsons MSDV Project Archive    Dec 2025


I redesigned and developed the Parsons MS Data Visualization Projects Archive to improve project discoverability, visual coherency, and scalability. Commissioned by Program Director Richard The, the project introduced a new design system, data-driven components, and standardized project metadata—creating a clearer, more intuitive experience for browsing student work across cohorts while ensuring the archive can scale and evolve over time.
Fluidnotes: Gender and Fragrance    MAY 2025


What smells “feminine” or “masculine” isn’t chemistry — it’s about culture, time, and storytelling. They change — just like our ideas of gender. My thesis, Fluidnotes, maps over 25,000 perfumes and 100 years of gender history to explore how fragrance culture reflects - and sometimes challenges - our evolving understanding of gender.
Breathscape    April 2024


Breathscape transforms breathing into something you can see, touch, and build. Through a curated origami kit and a guided breathing app, it turns an invisible daily act into a tactile ritual. The project explores how data, material, and form can support mindfulness through embodiment rather than screens alone.
Toyota Crown AR    Feb 2023


The Toyota Crown AR experience allow users to project a life-size, photorealistic Toyota Crown right into their physical space with interactive hotspots featuring all the highlights of the vehicle. Users can go inside and sit in the drivers seat to check out the prestigious interior of the Crown in 360 3D VR! But that's not all. An added Test-Drive feature lets users take the car out for a spin!
OURS: A Third Space    May 2022


My undergrad thesis from 2022 studies the loneliness epidemic and how it is intensified in the city. I landed on this topic as an anxious senior in college, hearing how it only gets harder to make friends once you’re out of school. Ours is a reimagined community space encouraging exchange in the local neighborhoods and essentially my take on a New York City third place.
PLAYGROUND

P5.Party Mini Games

A series of P5.Party multiplayer games, prototyped, designed, and developed by Steph, Fern, and Annie, collectively known as Stefernnie. We design intuitive and fun multiplayer games that would excite you to play with your friends!

All About Tinned Fish    Dec 2023


Charcuterie boards have always been my dinner party MVP, but lately, the stars of the spread have shifted from the meats and cheeses to the vibrant, flavorful world of tinned fish. I love how unique each tin is and the countless flavor combos they offer. All About Tinned Fish is a compilation of interactive graphs exploring the origins, flavors, affordability and more that I add to for fun!
WIKIRACE    March 2026


Built WikiRace, a multiplayer game inspired by the viral Wikipedia challenge where players race from one article to another using only hyperlinks. Built in one day at the Ellis Anti-Slopathon, the game includes Race mode (fastest time wins) and Golf mode (fewest clicks wins).  I teamed up with two software engineers and led the design and results data visualization. Won 3rd Place!
FIGBUILD 2025: AIRY    APRIL 2025


The brief for Figbuild 2025 is to “Pick a shared everyday pain point, imagine a superpower to solve it, and design the tool that makes it safe and usable.” As NYC commuters, our team noticed how hard it is to carry everything for a full day — from the morning commute to post-work yoga to late-night plans, without a chance to go home. Therefore, we designed Airy for the imaginary superpower of a pocket cloud!